8.28.2011

Getting the hang of it

Day 2 and 3 ish....

Errrbody checkin out their new pad.

Katrina and Kyle snoozin it up. The slept on the couches last night.

Peoples doin their task like good little poppets.

Ass crack.

Tiffany gettin all mad at Olivia for mocking her. Brandon trying to stop a cat fight.

"Fucking women. I give up!"

"Bitch"

"U mad bro?"

"Shit now I gotta piss!"

After a long day of arguing, painting, and eating. It's time for bed.
Except this guy. Creeper.



First day

Here's some shots of the first day. Before I gave the house a makeover.

Katrina telling a ghost story.

Of the Grim Reaper playing air guitar on his hatchet? 

Ryan being the coward he is, all scared and Tiffany is like Woah man really??

Everybody but 1. Painting like they should. 

Now this guy right here

What a creeper.

Big Brother House... Sims version :)


Main Entrance 

Bedroom

Laundry Room

Living Room

Bathroom

Kitchen

8.23.2011

CONTESTANTS


Olivia Johnson: ATHLETIC, GENUIS, HOPELESS ROMANTIC, INAPPROPRIATE, SNOB.
FAVORITES: HAMBURGER, POP MUSIC, THE COLOR GREY.
VIRGO
____________________________________________
Katrina Delwhal: ABSENT MINDED, LUCKY, NEUROTIC, PERFECTIONIST, VEGETARIAN.
FAVORITES: GOOPY CARBONARA, SOUL MUSIC, THE COLOR PINK.
LEO
________________________________________________
Cameron Micheal: COMMITMENT ISSUES, EVIL, GRUGAL, NATURAL COOK, PARTY ANIMAL.
FAVORITES: PANCAKES, POP MUSIC, THE COLOR BLACK
CANCER
________________________________________________
Tiffany Fergueson: ABSENT MINDED, BOOKWORM, EVIL, GRUMPY, HATES THE OUTDOORS.
FAVORITES: FALAFEL, LATIN MUSIC, THE COLOR SPICE BROWN.
AQUARIUS
______________________________________________


Ian Oakly: BORN SALESMAN, DISLIKES CHILDREN, SHY, UNLUCKY, WORKAHOLIC.
FAVORITES: COBBLER, FRENCH MUSIC, THE COLOR AQUA.
CAPRICORN
_________________________________________________
Ryan Hicks: COWARD, GOOD, HATES THE OUTDOORS, HOPELESS ROMANTIC, SAVVY SCULPTOR.
FAVORITES: RATATOUILLE, CLASSICAL MUSIC, THE COLOR GREY.
PISCES
_________________________________________________
Kyle Garrison: AMBITIOUS, GREAT KISSER, SCHMOOZER, SLOB, VEHICLE ENTHUSIAST.
FAVORITES: EGG ROLLS, INDIE MUSIC, THE COLOR SEA FOAM.
SCORPIO
______________________________________________
Brandon Ayes: HYDROPHOBIC, NO SENSE OF HUMOR, STAR QUALITY, UNLUCKY, WORKAHOLIC.
FAVORITES: SUSHI, ELECTRONICA MUSIC, THE COLOR PURPLE.
TAURUS

Big Brother Challenge

Here are the rules:

Many are familiar with the Big Brother show formula. 10 random strangers are locked up together in a house and at the end of each week the least popular person is voted out. The winner is the last person left in the house. 

But how would it work for sims? 

8 strangers (or 10 if you have the mod to allow more) are put into a house and left to their own devices. At the end of 8 or 10 sim weeks, the last sim standing gets to keep the house! 

Create 8 (or 10 if you have the mods the allow them) YA random sims with a mix of personality traits - you could even use premade sims with randomly selected traits to get a broad spectrum of personality traits. Ideally it should be a male/female 50/50 split. Of course you may doll them up as much as you want, after all you have to look at them!

Build a single storey house with enough beds for all. To mix it up a bit throw in a double bed *forcing* bed sharing and the ensuing aggravation *muahahaha*. 
Build a functional kitchen, (with microwave cooker and coffee machine) a large seating and dining area, a fireplace (which must be lit during the day) and a communal bathroom with 3 toilets, a washbasin and two showers. Depending on how you feel, you may use high quality kitchen stuff, or trashy stuff .. You are Big Brother here 

You must NOT provide the following:

Bookcases
PCs
TVs
Any game or hobby objects or gym equipment
Swimming Pools
Ponds
Fire alarms
Burglar alarms

You may make your house as visually attractive as you like - or as hideous as you like. 

Money control is not an issue - you will need money to furnish the house and buy Task equipment. You may use social interaction mods for things such as autonomous woohoo. The sims must be totally autonomous and you must NOT interfere with their actions. If death occurs, tough! No sim may leave the lot unless it is part of a group task. If a death does occur, as in my current game, one sim set himself on fire within the first hour of arriving at the house, you may replace that sim if you wish. 

You may however make things more difficult for your housemates - The idea of the challenge is 'triumph through adversity' so some adverse conditions are encouraged. You may sometimes remove some facilities such as one of the showers or toilets on a temporary basis as 'punishment' for not cleaning toilets or showers. You may also disrupt sleep patterns by putting a stereo in the bedroom and switching it on. Removing one or two beds. Again 'punishment' is up to you. 

Weekly Tasks - These are guideline tasks, feel free to create your own or repeat them more regularly. Your only limitation is your imagination! The only rule is that there must only be one activity going on at any one time - sims are forced to either join in with it or do nothing.

Week 1 - Painting Task - purchase enough painting easels for all sims. Leave in place for 1 sim week. Some sims will paint, some won't. The sim with the most skill gain wins 10 points. If it is a draw between several sims, that's Ok. They all get the 10 points. You must NOT interfere with the sims autonomy in any way, but you may remove the painting from the easel to allow a sim to continue painting if desired. 
Or scrap paintings if a sim wanders off from the easel. 

Week 2 - Athletic Task - Purchase enough running machines for all sims. Leave in place for 1 sim week. The sim with the most skill gain in Athletics wins 10 points. Same rule as above.

Week 3 - Install a pool - same as Athletic task. Remove after 1 sim week. Scoring same as above. 

Week 4 - Free choice - Repeat one of the above tasks or invent your own. Darts, Foosball, put in a gardening plot (via buydebug) install a pond for fishing (with debug fish spawners) whatever you want. This week is designed to boost social skills - the sim with the best/most relationships with the other sims wins the points. You may also install a bar for this week.

Week 5 - Music Task - Purchase instruments of your choice - piano, guitar, bass, drums - rules as above. The sim with the highest skill gain wins the points.

Week 6 - Eviction Week! The sim with the lowest skills and the worst relationships is kicked out. 

Week 7 - Saturday Field Trip - Take all the sims to the park and see what happens. At supper time treat them all to a meal at Hogans - or if you play a world with a dive bar, let them loose there. Again this is a social experiment to see which sims gain the best relationships.

Week 8 - Career Week - Send all sims to work! Choose random jobs - cooking career, politics, criminal, whatever you want - and see which one shines at work! They will have
to quit their jobs after one sim week. 

The End - which sim is the most skilled? The best liked? The most popular? This sim wins!